Free play. 18+
Demo provided by Push Gaming
| RTP | 96.35% |
|---|---|
| RTP versions in circulation | 96.35%, 94.37% |
| Layout | 8x8 cluster pays |
| Volatility | medium-high |
| Volatility score | Not announced yet |
| RTP split | Not announced yet |
| RTP when buying the bonus | Not announced yet |
| Max win probability | Not announced yet |
| Free spins frequency | Not announced yet |
| Win 100x or more | Not announced yet |
| Hit frequency | Not announced yet |
| Bet range | Not announced yet |
| Bonus buy | Not available |
Over 10,000 spins at €1, the 94.37% version costs about €198 more than the 96.35% version. See the maths →
This page updates as soon as the studio confirms its figures. We post every update on X — @prespinscom
Mechanics
- Cash Clusters
- Cascades
- Instant prize symbols
- Jackpot symbol
- Free Spins
- Symbol removal
What we know
Neon Cash City is Push Gaming's entry into the cluster-and-collect format that has spread across the industry this year. Eight reels by eight, no paylines: five or more matching symbols touching each other form a win, the winners burst, and fresh ones drop into the gaps.
What Push adds is that every symbol carries its own cash value printed on its face. A winning cluster pays the sum of what it contains rather than a figure looked up in a paytable, so the arithmetic stays visible while the round runs. A jackpot symbol caught inside a cluster claims a fixed prize, and three scatters open free spins in which lower-value symbols are stripped out of the pool for the rest of the round.
Push's own game page carries more than we had credited it with: the two return figures we already held, 96.35% and 94.37%, and a variance rating of Medium-High. We had recorded High on a reviewer's word. The studio's rating replaces it.
The ceiling went the other way. Reviews put it at 8,889x, while Push reports a highest observed win of 9,395.5x. That is a live statistic rather than a cap, but no win can exceed a ceiling, so 8,889x cannot be one. Push prints no ceiling at all, and the field is now empty instead of wrong. The 18 August date still rests on reviews - every Push game page shows the same January 2020 placeholder.
No hit frequency either: Push publishes none for anything it makes.